Ruse

Ruses
Ruses are the soul boosts of the game, applying a ruse can be the key to a one on one battle, or escaping in a dire situation, or avoiding strategy, or maybe seeing your opponents strategy.

Rusing tactics:

Using the Blitzkrieg ruse can help you in a variety of ways, applying a ruse to where your supplies are coming from can roll your supplies in quicker. Using the blitz in a situation where you or your opponent is fleeing may spell disaster for them or spell no casualties for you.

Spy can give you an edge by allowing you to see your enemy's hidden units, doing this allows for careful planning. The spy ruse revealing anti-tank units when you were about to blitz with a King Tiger is a real money-saver.

Decryption shows all moves within the sector of use (moves by the enemy). If the enemy plans to bomb your headquarters as shown by the decryption, it could be a lifesaver.

Camouflage Net ruse hides all buildings out of reach by recon. This is extremely helpful when you see four enemy bombers heading for your headquarters. Applying the camouflage would take the buildings completely off the map (not literally, in the sight of your enemy).

Fanaticism ruse orders your troops to fight to the death, which takes away fear factor, even if your troops are critically low the ruse orders them to fight. If your bombers are on their way to the enemy's headquarters and are being shot at by fighters, don't let them just abandon their mission and return, because chances are, they'll get shot down anyways. A quick application of the fanaticism ruse will ensure they will make their trip and drop their load on that headquarters.

Radio Silence is a ruse that hides all units in a sector. Great for sneak attacking. Using this on bombers on a trip or heavy tank squads is effective because they completely disappear from the map.

I'm going to put these two into one, Decoys. The decoy ruses make dummy buildings and units. This could cause panic on the enemy's part, as they could freak out and rush to get units produced. However most people figure out the scheme, making these two of the worst ruses.

Terror ruse is a ruse that makes enemy units retreat faster, when slight damage is applied to the opponent, they flee. Useful when outnumbered with a heavier unit in your possession. Also useful in cases where you are turtling and your opponent has a heavy and rushing offense.

Reverse Intel ruse switches unidentified unit sizes (only visible by enemy). Useful if you have been hiding in the woods for a while and you want to fake your enemy out. Also useful if you have really heavy units and have devised a plan to make them look like infantry.