R.U.S.E. Tips Wiki
(Created page with "'''Headquarters''' Ah, the big daddy of all buildings the "boss". Your headquarters is undeniably the most important building in the game. Losing it could spell disaster for ...")
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Tactics: Bunkers, AA, AT, and Artillery. If you are looking to just turtle, get your depots, use bunkers to repel any attacks and get an artillery base up. Getting an artillery base up will guarantee that you have the means to turtle. To be aggressive and still be defensive, set up an airfield, getting an airfield up will give you all means of attack and defense: recon, tank and infantry resistance, and building destroying.
 
Tactics: Bunkers, AA, AT, and Artillery. If you are looking to just turtle, get your depots, use bunkers to repel any attacks and get an artillery base up. Getting an artillery base up will guarantee that you have the means to turtle. To be aggressive and still be defensive, set up an airfield, getting an airfield up will give you all means of attack and defense: recon, tank and infantry resistance, and building destroying.
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[[Category:Buildings]]

Latest revision as of 17:51, 18 June 2018

Headquarters

Ah, the big daddy of all buildings the "boss". Your headquarters is undeniably the most important building in the game. Losing it could spell disaster for you and your units. Of course the secondary headquarters helps, but no way is it better than the actual headquarters itself. If you lose your headquarters, do all means to get it back, use infantry to take it back, but if you cannot do that, you have no other choice but to surrender.

Tactics: Bunkers, AA, AT, and Artillery. If you are looking to just turtle, get your depots, use bunkers to repel any attacks and get an artillery base up. Getting an artillery base up will guarantee that you have the means to turtle. To be aggressive and still be defensive, set up an airfield, getting an airfield up will give you all means of attack and defense: recon, tank and infantry resistance, and building destroying.